
Gauss Rifle and Quantumn Gun Comparison
Sniper weapons straight to the point are not my jam. I prefer moving around the arena, weaving through cover while lining up shots. Auto‑aim gives me breathing room to reposition and stay unpredictable. I’ve seen players dart and snipe mid‑move—skills I’m still honing. To find the best fit for my mobile playstyle, I’m comparing the Gauss Rifle and the Quantum Gun. Here’s my breakdown.
Basics
Gauss Rifle
- Shoots powerful metal slugs really fast.
- Holds 3 shots, so you need to aim carefully.
- Great for long-range hits that can take enemies out in one shot.
Quantum Gun
- Fires energy bolts that can briefly freeze on full charge.
- 4-shot magazine with fast reload and fire rate.
- Great for mid-to-long range and crowd control.
Damage and Range
Gauss Rifle
- The Gauss Rifle delivers the highest per-shot damage in its class. It often one-shots exposed mechs, especially from maximum sight lines. This weapon is good for swift eliminations and high burst damage.
- The Gauss Rifle excels at extreme distances. It allows pilots to strike targets beyond the reach of most other weapons. This grants strong map control and long-range pressure.
Quantumn Gun
- The Quantum Gun offers solid damage per shot, but also applies a valuable freeze effect. This effect slows targets significantly, extending lethal potential for follow-up hits. Its unique utility enhances team play and target control.
- The Quantum Gun performs effectively from mid-range to long-range. Its reliable impact and freeze make hitting consistent shots easier. This weapon is versatile for disruption and maintaining pressure.
The Verdict: Playstyle
The Gauss Rifle wins for sheer damage output and extreme range. Its ability to quickly remove threats is highly effective. However, the Quantum Gun provides significant control and utility. Its freeze creates opportunities for your team. The best choice depends on your preferred playstyle.
Magazine Capacity and Reload
Gauss Rifle
- A 3-shot magazine limits your margin for error. Missed shots can stall your momentum.
- Reload feels slow during high-pressure moments.
Quantum Gun
- With four shots, you get more leeway when aiming.
- Its faster reload keeps you active, letting you re-engage quickly between fight.
The Verdict: Quantum Gun – Size Matter
Its larger magazine and quick reload let you stay in the fight longer with fewer breaks
Tactical Effects
Gauss Rifle
- Pure kinetic power.
- Delivers raw damage with no status effects. Great for precision players who rely on clean hits and timing. Penetrates armor and shields effectively.
Quantum Gun
- Crowd control advantage
- Fully charged shots freeze targets briefly. This opens up team plays, stalls enemies, and creates chances for coordinated attacks.
The Verdict: Quantum Gun – Utility Makes the Difference
It adds tactical value with its freeze—ideal for setting up allies and slowing down key threats.
Damage‑per‑second (DPS):
Weapon (maxed) | Energy | Burst dmg / shot | Rate of Fire (shots · s⁻¹) | Mag | Reload | Peak DPS* | Extras |
---|---|---|---|---|---|---|---|
Gauss Rifle 10 | 10 | ≈ 5 500 | 1.2 | 6 | 6 s | ≈ 6 600 | – |
Gauss Rifle 12 | 12 | ≈ 7 200 | 1.2 | 6 | 6 s | ≈ 8 640 | – |
Quantum Gun 10 | 10 | ≈ 3 200 | 1.0 | 8 | 5 s | ≈ 5 120 | Stasis + Overheat |
Quantum Gun 16 | 16 | ≈ 4 000 | 1.0 | 8 | 5 s | ≈ 6 400 | Stasis + Overheat |
Gauss Rifle
- Huge front‑loaded punch that can one‑tap light mechs. The 6‑second reload drags sustained DPS down; play it like a peek‑and‑hide railgun.
Quantum Gun
- DPS seems fine, but low per‑shot damage plus travel time and recoil make landing all eight rounds tricky. High‑tier pilots mostly skip it unless they need the double status effect.
The Verdict: Gauss Rifle
Gauss Rifle outshines Quantum Gun for pure value: each shot erases light and medium mechs, though heavies still need two mags. The only real downside is its six‑second reload. Quantum’s Stasis + Overheat combo looks flashy, but it requires perfect tracking across eight low‑impact rounds—miss and your DPS collapses. Unless your build is all‑in on crowd control, run Gauss or save up for premium rail/beam weapons.
Ideal Mech Builds and Playstyles
Gauss Rifle
- Peek shooters: Use cover to fire single slugs and reposition.
- Sight-line extenders: Pair with sensor drones to maximize range.
- Zone control defenders: Anchor key areas and punish advances before they close in.
Quantum Gun
- Mobile duelists: Dash in, dump shots, and escape quickly.
- Team coordinators: Freeze priority targets for allies to secure kills.
- Hybrid snipers: Shift between mid-range skirmishes and long-range pressure with ease.
Current purchase costs
As of July 2025
Name + Energy | Currency | Cost |
---|---|---|
Quantum Gun 16 | A‑Coins | 3,100 |
Quantum Gun 12 | A‑Coins | 2,825 |
Quantum Gun 10 | Credits | 270,000 |
Quantum Gun 8 | Credits | 310,000 |
Quantum Gun 6 | Credits | 282,500 |
Gauss Rifle 10 | A‑Coins | 220 |
Gauss Rifle 6 | A‑Coins | 675 |
Gauss Rifle 4 | A‑Coins | 625 |
Final Thoughts and Recommendation
If crowd control is your priority, the Quantum Gun’s Stasis + Overheat package wins on paper—but its shaky DPS means you’ll need heavy upgrades, mods, and perfect aim to make it shine. Gauss hits harder per shot yet stalls six seconds between volleys, killing momentum for a mobile sniper. For a flex‑and‑move playstyle, neither delivers the full package: Quantum lacks damage; Gauss lacks uptime.
For the time being I pick neither.